I had taken my first steps into indie game development and just when I started making some pretty cool things, I got bored with life and gave up trying. I’ve made several things that the public has never seen and now I will be releasing a bunch of them here. I’m not releasing this as a gallery of what I’ve given up. It’s quite the opposite actually. I’m hoping that people will see and like this and urge me to resume my projects. You should click on the images and see everything in action.
It’s kind of hard to present an animation in a screenshot. Click on it to see it in action.
There are a couple things being shown here. First, I have this center of gravity in the middle of the screen that sucks the dots in and launches them back out in circular trajectories. Then I demonstrate pixel manipulation where I grab an image and make the pixels dance. I picked a text in this case but the code will work with any image. The effect itself isn’t too amazing but it taught me how to manipulate pixels and I can do a lot cooler things from here on out. I can, but I never did anything else. Anyway, let me demonstrate the effect with another picture. I should’ve removed all the unnecessary junk but I was too lazy to work on it too much. However, my laziness shows how easy it was for me to just swap the images.
I just grabbed the picture from a recent blog entry, lol.
The proudest game I made was PRO-R, a shoot-em-up game you can find on newgrounds, kongregate, and a bunch of other flash game sites. It was the first time I tried making a game I would enjoy playing and I was surprised at how much I enjoyed it. I played well over 40 hours of it after I’ve released the game. Most “real” games can’t even entertain me for that long. I was surprised at how good a job I did. Then I was surprised at how poorly the game did and how I made almost no money from it. The only reason that it’s my proudest game is because it’s the only non-casual game that I’ve ever finished making. This game showed me that I’m really as good at making games as I think I am. The next games I release will be much more amazing and I would be prouder of those. I just need to finish them. Aside from the mediocre graphics, the other bad thing about this game is that it’s not very welcoming to new players. If you don’t know the optimal way to earn money and upgrade weapons, it could feel pretty grindy. I started working on a sequel and you can check that out. There are 3 weapons. Press V to auto-fire them all. You can check out each weapon with Z, X, and C. (You may need to click the screen before it lets you control with the keyboard.)
The screenshot was taken with another version of the game so you won’t actually be able to use that cool green weapon.
There are a lot of cool things I made there and lots of variables I can tweak with the weapons. If/when I finish making this game, it’ll be so fun collecting weapons and combing them to customize them just the way you like it. You can try out some of the other fancy weapons here without enemies getting in the way.
You can play with the fancy green weapon here.
This next one shows off how cool it looks when you combine varying speeds of the same weapon.
Click the image to see the awesome wings in action.
If we’re talking about cool unfinished games, we can’t forget about Tek Tactical. This was my most recent project and it was very promising. The image below will link you to the kickstarter page with a lot of info on the game and there are some playable demos in there too.
The kickstarter page has all the info on the game. The game was actually developed a bit further since this was written.
The rest of this article will be dedicated to balls. Lots of balls. I played around with a lot of balls and some of these look really cool so you should check it out. This first one shows a bunch of balls bouncing around. It may sound plain, but it’s very hypnotic and I’ve stared at them for minutes on end.
You can click the screen to reanimate the balls.
This next one has more balls and I stopped separating them when they’re at ground level.
I loved watching these balls bounce around so I tried to think of a way to make a game out of it. That’s when I came up with the idea of creating a ball that you can control to bump into the other balls.
You can interact with the balls.
I turned this into a game called B-Sort. Again, this game did very poorly in terms of making me money. Maybe the problem isn’t the games but it’s the way I publicize them. The game’s pretty neat but I often prefer just bumping the balls around with no objectives. Here’s a couple more you can play around with.
Have you ever seen this many balls?
This was actually going to be a game called B-Climb but I never bothered finishing it.
That’s it for now. I hope you enjoyed my balls and the other cools things I’ve made. My hope is that a lot of people will love this article and make it popular which might motivate me to make cooler things and finish off some of these projects. Realistically, I’ll probably only have the same 10 people reading this who reads the rest of my blog. C’mon world, prove me wrong!